July 2026 – CRAVE Vintage Guitars (CVG) in AI Graffiti Style

Prelude

SHESH, ALOHA, HEY, YO, HI, ZUP AND TIA FOR DROPPING IN PPL! Da home crew iz takin’ a wholly (holy?) diffo ‘proach to dis month’s dope OG piece. Like it or not, iz gonna be a bitchin’ wild ride and somethin’ purdy diffo from all prev CRAVE Guitars’ blogs. Brace yo’selves dudes ‘n’ dudettes; hang in there for sometin’ a bit rad an’ frawesome, broskis. Yo MC is off to grab I some high‑octane caffeine and I’s gonna hand over to my am bro’s in peepdom to tek yaz somewhere far out thar fo a fresh apocryphal, audacious, arty adventure y dos. So… chill the frack out, kick yo’selves back, get blazed, slam on a late 20th Century sick soundtrack of yo life an’ revel in a chaotic carnival of cool caligraffiti fun ‘n’ frolics. Coolio. I PRMS, it’s not a CWOT. Iz gonna B majorly ill ‘n’ TTLLY INSN fo sure. Just don’ take it 2 SRSLY. BTW, en passant, AI B toy ‘n’ whack; 2 fake 4 words. Time to beat, bomb ‘n’ burn; headin’ out streetwise homies. Stay tight stylee writers. L8rs sk8rs – roll smooth ‘n’ shred. Ciao 4 now a‑dubs. NJY, RSPCT & TTYL, TC (The CRAVEman).

“The greatest crimes in the world are not committed by people breaking the rules but by people following the rules. It’s people who follow orders that drop bombs and massacre villages” – Banksy (1973‑)


This Month at CRAVE Guitars…

Back to English! In an attempt to mix things up a bit and take another, albeit different, far‑fetched flight of fancy. I was thinking that the CRAVE Guitars logo has been around for a long time now (over 10 years!), recently updated with the addition of the American flag (nothing to do with the semiquincentennial btw). The design of the formal logo is one thing, however, the ‘big idea’ behind CRAVE Guitars brand image is not confined to a single signature symbol, it can appear in many, many ways as part of a much broader approach to interfacing with the big bad biosphere out there.

Back in my article, ‘April 2024 – Artificial Intelligence takes on Vintage Guitars: Part II’, I asked AI to design a logo for CRAVE Vintage Guitars. The results were, to my eye, appalling and totally unusable but it was an interesting approach to test the emerging publically‑available technology. I keep an eye on AI and its development with interest. It’s still not past the toddler stage of equivalent growth yet.

“Should graffiti be judged on the same level as modern art? Of course not: It’s way more important than that” – Banksy (1973‑)

So, I thought, how would AI deal with interpreting and emulating popular street art culture? Not in the sense of the CRAVE logo but AI’s interpretation of CRAVE Guitars’ image from a street art perspective. This month’s outing is part narrative and part heavy on pictorial representations. The original intention was to give y’all a mid‑year summer holiday break from factual information‑heavy articles. I may have failed. However, I think this diatribe makes for an appealing prose and visual diversion but then again, I am biased. One good thing about this month’s missive is that no prior knowledge or expertise is required to get something from it.

AI has been used extensively for most of the numerous images in this article. In many instances, the images were so‑so at best and many had to be ‘enhanced’ by CRAVE Guitars using graphics software (Paint.net, as mentioned previously) in order for them to be even remotely passable. NB. AI cannot spell for toffee! It doesn’t even know what toffee tastes like. No AI was used for researching or writing the chronicle, as usual. This month’s quotes of wisdom are all about graffiti and street art.

Herein lies a veritable feast of AI imagery for the visually‑oriented readers out there, for one month only. Not a lot for list‑o‑philes this month. Your time will come again (very shortly!).

“Writing graffiti is about the most honest way you can be an artist. It takes no money to do it, you don’t need an education to understand it, and there’s no admission fee” – Banksy (1973‑)


The Rationale for the Article

In a momentary flight of fantastical make‑believe, my mediocre mind meandered and I wondered what might happen if the following fantastic five criteria were met. What if CRAVE Guitars:

  1. Had any artistic skill whatsoever
  2. Became world famous
  3. Was somehow considered by all generations to be cool
  4. Was worthy of being elevated to popular cult status, and
  5. Became the subject of popular street art

Yeah, OK, so I know it’s a long stretch and realistically it ain’t gonna happen but one can dream. So… I decided that I would write an article about graffiti/street art in its various forms and illustrate it with AI images based on the CRAVE Guitars brand. I had to use AI because I have little in the way of practical artistic skills and nothing in the way of acquired anti‑social audacity to create authentic street graffiti. Yup. I’m copping out. So sue me. Graffiti? I cannot do it but I can appreciate it.

On this occasion, I am not using this article as a critique of AI, although it could so easily have turned out that way. Rather I am utilizing AI to create some images to represent something that I could not possibly produce in other way. It is for entertainment and fun only. Please do not take it too seriously (other than, perhaps, the researched ‘Origins and Spread of Graffiti’ below). I have chosen some fun locations onto which The CRAVEman graffiti artist has left his ‘mark’. Whether you think he’s any good at graffiti art doesn’t really matter either. I’m not trying to be culturally accurate and AI has no clue as to what ‘culture’ or ‘accuracy’ are anyway.

Apologies to authentic practitioners of graffiti and street art – I mean no disrespect. Up front; the examples in this article are FAKE images and are not intended to pass as genuine in any way. I’m sure many real graffiti artists will be apoplectic over such artifice. My point is not to present authentic graffiti, it is to present CRAVE Guitars in a different and hopefully entertaining way. I have tried very hard not to use ‘lazy’ AI (lazy eye, geddit?). It is safe to say, I went overboard with this one. Note: The lettering ‘CVG’ in a number of the graffiti images is just the acronym for ‘CRAVE Vintage Guitars’. It works OK as a graffiti ‘tag’.

Right… Before getting to the real pictorial meat of the article, it is worth a short exploration of what graffiti is all about.

“Graffiti is one of the few tools you have if you have almost nothing” – Banksy (1973‑)


The Origins, History and Spread of Graffiti

To start with, the simple contemporary definition of graffiti can be summed up as, ‘drawing or writing applied to a wall or other surface, usually without the owner’s permission and where it is in plain public view’.

Graffiti, as a means of visual communication, has been around in one form or another since the emergence of humanity. That is a long, long time, folks. Ancient civilisations have long used basic materials, tools and skills to create lasting images that can still be seen today, even if tangible evidence of their culture has long since disappeared. Examples of ancient graffiti include:

  • Pictographs – Designs painted onto rock surfaces using natural pigments. Early pictographs can be seen at the Maltravieso cave in Spain, dated to at least 64,000 years old
  • Petroglyphs – Designs formed on stone surfaces by chipping, carving, or scraping. Early petroglyphs can be seen at Murujuga in Western Australia, dated up to 50,000 years old
  • Geoglyphs – Gigantic designs formed on the Earth’s surface using stones, gravel or earth. Early geoglyphs can be seen at Nazca, Ica, Pisco, Chincha, Palpa and Acarí valleys in southern Peru (a.k.a. the Nazca Lines) dated up to 2,500 years old

Tattoos – People throughout history (well, at least for the last 5,000+ years) have applied graffiti art not only to solid surfaces but also to human skin, known commonly as a tattoo or, colloquially, ‘ink’. The earliest evidence of tattoos can be found on a mummified man called Ötzi (‘The Iceman’, who lived c.3350‑3105BCE), discovered high in the Italian‑Austrian Ötzal Alps in 1991. Ancient Egyptian female mummies from around the same era also display tattoos. Tattoos are, a practice that continues today and will undoubtedly endure well into mankind’s future. Fundamentally, a tattoo is a form of body modification made by applying inks or dyes into the underlying dermis layer of the skin to create an indelible design. I’m not going to expand further on the world of tattoos here.

In comparison, the oldest written graffiti from Greece dates to a mere c.2,500 years old. The etymology of the word ‘graffiti’ goes back to ancient Greece with ‘graphein’, meaning ‘to write’. Over time ‘graffiato’, meaning ‘scratched’, was adopted by the Italians. The modern use of the word ‘graffiti’ first appeared in 1851, used by archaeologist Francesco Maria Avellino to describe inscriptions and murals found in the ruins of Pompeii, Italy, having been preserved by the eruption of the volcano, Vesuvius in 79CE. The image below (real, not AI) is from Pompeii.

Pompeii Graffiti Mural (Courtesy Alex Revilla)

Since the mid‑19th Century, the word graffiti has been used increasingly to describe the use of graphics displayed in public places, becoming a general catch‑all word in modern vernacular. Graffiti can be used as both plural and singular, although graffito can also be used in the singular.

“A wall is a very big weapon. It’s one of the nastiest things you can hit someone with” – Banksy (1973‑)

Murals have been a part of architecture for centuries particularly in the Byzantine (330‑1453), Renaissance (1300‑1527) and Baroque (1600‑1750) periods in Europe. Not all graffiti was decorative. It was not uncommon in medieval times for religious or fortified buildings to have convicts’ names scratched into walls. Napoleonic prisoners of war (c.1803‑1815), in particular, left indelible marks on buildings and prison walls across Europe. More recently, it was also common to find communication symbols applied to American rail cars by both train workers and hobos since the late 19th Century. Another form of relatively recent graffiti art was the creation of murals as urban public art and has its community roots dating back to the American Great Depression (1929‑1939).

“People say graffiti is ugly, irresponsible and childish… but that’s only if it’s done properly” – Banksy (1973‑)

Contemporary graffiti, as we recognise it now, really came into its own from the early 1960s and into the 1970s particularly in the larger urban expanses of east and west coast American cities. In the 1960s a new form of illegal graffiti known as ‘tagging’ appeared using cans of indelible spray paint for speed of ‘writing’. Tags use repeated symbols as a public statement of the writer’s presence and identity, as well as to mark a crew’s or a gang’s territory in urban neighbourhoods. The process of competitive tagging is a writer’s pursuit of recognition and quest for reputation known as ‘getting up’. The antisocial behaviour of defacing of public and private property rapidly became a blight on many urban communities.

The cultural impact and spread of graffiti as a means of expression went hand in hand with the increasing popularity of urban rap/hip hop music, MC‑ing, breakbeats and breakdancing (b‑boys), the rise of skateboard parks, and basketball courts, especially in the United States. The boroughs of New York City, especially (but not only) The Bronx, fashioned the zeitgeist for a lot of diverse and interdependent urban underground scenes, particularly for disenfranchised youths in deprived areas. For many law abiding residents, graffiti became a scourge of local communities and a gauge of insidious levels of gangland activity, violent crime and random vandalism.

In the late 20th Century, extensive graffiti on buildings, subway cars, buses, bridges, underpasses and billboards in New York City came to define the city’s landscape aesthetic. Bombing the Big Apple became de rigueur. The image below (real, not AI) was taken in Bedford Stuyvesant in Brooklyn, New York City.

New York City Graffiti Wall (Courtesy Mikhail Andrsn)

In the 21st Century, graffiti has spread to all parts of the globe with many discrete sub‑styles becoming characteristic of where they came from. Much to the chagrin of many graffiti artists, their works have become regarded as an everyday part of modern life, mainstream and acceptable as a recognised public art form. Some individuals’ art pieces began appearing in galleries and museums. Gentrification of neighbourhoods has gradually made graffiti street art more acceptable to some communities. To many serious graffiti artists, rules – either written or unwritten – are still there to be broken. Such is the way of the adaptive subcultures. Graffiti has also increasingly become a suburban and rural artefact and not solely associated with inner city landscapes.

“Some people become cops because they want to make the world a better place. Some people become vandals because they want to make the world a better looking place” – Banksy (1973‑)

Creative graffiti art has, in more recent times, been elevated in status, become celebrated as art, and graffiti artists have become famous for their innovative creations. Such promotional activity has led to the exploitation and commercialisation of graffiti compositions. Public opinion about graffiti and street art varies considerably. Many see it as a criminal act, defacing communities while others see it as an essential reflection of individual expression and neighbourhood identity. Either way, graffiti tends to elicit an intense and divisive emotional reaction which is, perhaps, what was intended in the first place.

One of the world’s most infamous and notorious but popular street artists is the anonymous British graffiti artist popularly known as Banksy, known for his culturally conscious, politically satirical and anti‑war stencil art since c.1990. Banksy has also been known to venture into other art forms such as sculpture, as exhibited in his home city of Bristol, England. Examples of Banksy’s street art appear in galleries and museums and his designs have been widely published in coffee table book format (ironically). New Banksy street art is usually a newsworthy event and has become so valuable that, sadly, when a genuine street art piece appears, criminals go to great lengths to steal the graffiti for illegal personal gain, denying the public opportunity to appreciate his art in situ as the artist intended. Banksy also has a lot of interesting social insight, as can be picked up from his quotes throughout this article.

The Angel Bust by Banksy At Bristol Museum & Art Gallery

In March 2026, according to a Reuters news agency investigation, Banksy’s identity has finally been revealed to be Bristolian resident Robert Gunningham, born in 1973, who later changed his name to David Jones around 2008. Banksy, through his legal representative, has rejected the revelation and asserted that his anonymity prevents privacy violations and protects his freedom of expression when raising sensitive and potentially inflammatory political, religious or social injustice issues through his artworks. All I would say is don’t believe everything you read… including here.

Music videos making use of graffiti and given rotation on MTV in the 1990s were transmitted directly into people’s living room televisions. Large multinational corporations such as IBM and Sony jumped on the bandwagon and used advertising campaigns based on graffiti styles in the 2000s. Something that didn’t go down well with authentic graffiti artists, despite showcasing what they did in a popular format. For many graffiti writers, vanity does not play a part in graffiti culture; it is the piece, not the artist that matters. To others, it is an opportunity for aspiring celebrity while, for others, daring notoriety.

Some peculiar forms of graffiti have also risen in popularity in the 21st Century, such as ‘yarn bombing’, which first appeared in 2005. Yarn bombing is a type of graffiti or street art using colourful displays of knitted or crocheted wool, particularly to decorate local street furniture.

As a result, there has been significant debate as to whether such work is innovative art or abhorrent and deliberate vandalism. Some cities introduced mural programs, sometimes called ‘free walls’ to provide opportunities for young adults to express their street art creativity legally and safely. There are a number of famous legitimate spaces dedicated to graffiti walls in NYC aimed at curbing illegal graffiti and providing an outlet for youth creativity. Such sites include Houston Bowery Art Wall, First Street Green Art Park, Underhill Walls and Nelson Avenue Graffiti Art Wall.

I have had a passing interest in street art for many years, including locations such as London, Brighton and Bristol in the UK. The following impressive graffiti mural images were taken by the author in Bristol in 2024 (real, not AI).

Much local government and private funding has been used over decades to prevent or clean up unsightly graffiti on public property, with varying degrees of success. In Britain, The UK Anti-Social Behaviour Act 2003 and the Clean Neighbourhoods and Environment Act 2005 are key pieces of legislation that address graffiti and vandalism. Legally, the definition of Graffiti in the UK is the, ‘act of writing, drawing, or marking on property without the owner’s consent with the intent to damage or deface it. This includes both public and private property’. Graffiti vandalism is deemed to be criminal damage and includes anything from simple tags to decorative murals.

However, UK laws place the responsibility for prevention or removal of graffiti on property owners affected by unsightly graffiti. Graffiti is, to some extent, arguably not illegal in the UK. However, it is an offense to write or paint graffiti on public property without permission if it is deemed to be ‘offensive, menacing, abusive or insulting’ and/or obstructs the rights of any other person or business. I don’t know about you but, to me, there are some very grey areas open to interpretation there!

“SAMO© as an end to mindwash religion, nowhere politics, and bogus philosophy” – Jean-Michel Basquiat & Al Diaz

Graffiti has, over the years, morphed from its rebellious, destructive counterculture roots and has partially entered into the artistic mainstream, becoming a global phenomenon in the process. An exhibition held at the Brooklyn Museum in NYC in 2006 displayed the city’s graffiti as a legitimate art form. Authentic graffiti artists frequently reject such popularisation, democratisation and commercialisation of their work.

Underground graffiti artists continue to buck the trend of acceptance, popularity of, and profiteering from, graffiti and describe it as selling out their roots. They see their work as anti‑establishment and a grounded protest against transformation of urban neighbourhoods and public spaces. Such dissenters still prefer to regard graffiti as a belligerent, thrill‑seeking activity aimed at the undermining of mainstream societal norms and cultural values.

Gosh! That is more than enough perfectly pedantic preamble for now. Time to move on and to look at the various ‘genres’ of graffiti, as of 2026.

“Art should comfort the disturbed and disturb the comfortable” – Banksy (1973‑)


Basic Types of Graffiti

Graffiti in the 21st Century has come of age and artistic differences have led to attempts to categorise of a number of distinctive styles, thereby providing an element of structure to an art form that has largely rejected any form of mainstream organisation or classification. As the spread and evolution of graffiti has become increasingly diverse, many of the styles have diverged, fused, mutated and overlapped over time. Below is a rundown on twenty of the most common graffiti styles, each with a basic AI image (AI is not really very good at interpreting graffiti street art style – blame the technology please, not the author) giving a pictorial introduction of the style, including:

Tag Graffiti Style

Tags – Tags are regarded as the simplest and most basic form of graffiti, predominantly comprising a stylised signature or pseudonym to identify the ‘writer’. Tags are sometimes called ‘handstyle’. Tags are often used as illegal personal symbols, gang emblems and territorial markers. Tags are liberally applied to just about any surface by using spray paint or marker pens. Tags are intended to be done quickly in a single colour. Tags are the most common (and detested) form of graffiti vandalism. Tag graffiti became commonplace in Philadelphia and New York in the 1960s and has since spread globally. Most graffiti artists start off with tags and some then move on to develop more advanced skills while others abandon the practice.

Throw Ups – Throw ups, also called ‘flops’ or ‘old school’, are usually large and characterised by lettering that uses round edged letters, as if inflated, also known as ‘bubble’ or ‘simple’ graffiti. ‘Silver’ graffiti is similar using silver paint with a black outline. Text often comprises outlines with contrasting coloured fills and with little negative space. They are considered to be relatively basic with simple lettering, intended to be done quite quickly and to be highly visible. ‘Throwies’ range somewhere between progressive tags and more complex forms. ‘Two letter throw ups’ are simpler, bridging the gap between tags and throw ups. Throw ups developed in New York City Metro train yards in the 1970s.

Throw Ups Graffiti Style
Hollows Graffiti Style

Hollows – Hollows are basically similar in style to throw ups but comprise only an outline with no infill. They are designed to be simple, efficient and quick, generally only in a single monochrome colour. However, hollows can be deceptively difficult to create without visible mistakes.

Straights – Straights use large, bold lettering with a more typographic form and done with attitude and simplicity. Graffiti straights are sharper and more clearly defined than hollows or throw ups and generally comprise only one or two colours. They are intended to be easily and quickly readable, and tend to be highly legible from a distance.

Straights Graffiti Style
Pieces Graffiti Style

Pieces – A graffiti piece is short for ‘masterpiece’ and originates from New York City subway cars in the 1980s. Pieces focus on lettering and tend to be large, detailed and complex, multi‑coloured and using effects such as fills, backgrounds and outlines. 3D effects such as shadows and highlights are used to accentuate the text.

Blockbuster – Blockbuster graffiti is characterised by oversized large, straight ‘blocky’ edged letters painted with only two or three contrasting colours for a bold, standout effect. In addition to spray paint, brushed or roller paint can be used to speed up the process. The aim of the blockbuster style is all about in‑your‑face visual impact.

Blockbuster Graffiti Style
Stencils Graffiti Style

Stencils – Stencil graffiti is a form of street art produced by using a template with shapes cut out of it then using (usually) black spray paint applied to the underlying surface through the cut outs. Probably the most famous purveyor of stencil graffiti art is the British graffiti artist, Banksy. Stencil graffiti is often used to convey political ideas and activism, cultural insight and/or social commentary through imagery rather than text.

Wildstyle – Wildstyle graffiti lettering, also called ‘burners’, often comprise large, highly complex, extremely stylised and often colourful abstract designs. Distorted, interlocking letters with arrows, serifs, spikes, flares, sharp edges and other intricate elements tend to make the text intentionally hard to decipher. Wildstyle’s inherent illegibility is part of its visual attraction. Wildstyle is considered to be one of the more advanced forms of graffiti, painted by experienced artists. Wildstyle graffiti designs take time to plan, prepare and apply. Wildstyle originated in New York City in the mid‑1970s and 1980s on subway cars and city walls. A simpler form of wildstyle is known as semi‑wildstyle.

Wildstyle Graffiti Style
Murals Graffiti Style

Murals – Murals take graffiti to a street art level and represent an advanced form that incorporates characters, objects and colourful 3D imagery to complement lettering. Sometimes murals are abstract or surreal while others often strive for realism. Murals are often commissioned, painted with permission and, as a result, are more widely accepted in communities. Murals can be used to transform urban landscapes into free public art galleries. Murals often take considerable planning and a long time to create. Murals are considered to transcend traditional graffiti conventions and are sometimes likened to fine art and find favour with the pretentious art gallery crowd.

Calligraphy – Calligraffiti, as it is also known, combines traditional calligraphy lettering with modern graffiti styling (NB. calligraphy – from the Greek for ‘beautiful writing’ – originated in the Chinese Shang and Han dynasties c.206 BC‑220AD). Calligraphy graffiti requires a degree of skill that fuses styles and crosses orthodox artistic genres. Calligraffiti is difficult to master and is therefore less common than other popular forms. Other styles go beyond calligraphic styles and include glyphs, cryptograms, codes and historic symbols.

Calligraphy Graffiti Style

 

Roll Ups Graffiti Style

Roll Ups – Roll ups are normally massive pieces created using a bucket of emulsion paint applied with paint rollers to speed up the process. Rollers on poles are used to create bold, blocky graffiti in hard to reach, high up places without needing to use a ladder. Very inaccessible sites are often called ‘heaven spots’, which can prove to be high risk and very dangerous, created by daredevil graffiti artists wishing to go above and beyond the norm for their art.

Stickers – Sticker bombing, with larger types also called ‘posters’ or ‘paste‑ups’, is a common and popular type of graffiti. They are produced by graffiti artists who create designs on paper and then, as the name implies, stick them up in public places, making the style quick and highly portable. Stickers are often provocative, socially conscious or politically satirical. Stickers tend to be easier to remove than painted graffiti.

Stickers Graffiti Style
3D Graffiti Style

3D – 3D graffiti attempts to go beyond the 2D surface on which it is created. 3D emerged as a distinctive graffiti form in the 1990s. 3D results in dramatic artistic effects, using highly coloured 3D perspective to create optical illusions or trompe‑l’oeil (NB. A French literal translation meaning to ‘deceive the eye’). Perspective, angles and vanishing points are used to accentuate text and create images with convincing impressions of depth.

Cartoon – Cartoon‑style graffiti, as its name suggests, uses cartoonish characters with or without accompanying text, sometimes integrating both. Some can be based on familiar animation or comic book characters, while others can be original characters created in a cartoon style, depending on the imagination and ambition of the artist.

Cartoon Graffiti Style
Splash Graffiti Style

Splash – Splash graffiti is a relatively uncommon style of urban street art incorporating intentional random, free‑flowing paint with liberal decorative elements like drips, streaks and splatters to emphasise the dynamic and chaotic nature of text or abstract imagery. The intention is to demonstrate the artist’s unpredictable spontaneity, emotional creativity and vivacious freedom of expression.

Wheatpaste – Wheatpaste is a simple method for producing graffiti/street art, similar to ‘stickers’ graffiti but often larger. Posters are stuck to surfaces using a flour and water paste, hence the name. While it probably has its origins in ancient Egypt, it became popular as a means of urban street expression and rebellion in the late 1960s and 1970s. This type of graffiti has been particularly associated with the British counterculture punk rock scene of the late 1970s. Punk artists include, Jamie Reid, Lydia Lunch and Alan Vega. A well‑known and much‑ridiculed expression from the UK during the 1970s and 1980s used to be, ‘bill stickers will be prosecuted’. In a similar vein, the American equivalent was, ‘no bill posters’. To-date, Mr William Stickers hasn’t been apprehended for vandalism. (no need to LOL!)

Wheatpaste Graffiti Style
Anti-Style Graffiti Style

Anti-Style – Anti‑style, as the name suggests, is a type of graffiti that ignores traditional ‘rules’ and conventions used by other graffiti artists. It is also known as ‘hipster’, ‘ill style’ or ‘ignorant’ graffiti. Anti‑style graffiti writers suggest that their alternative results are intentional, rather than just poorly done. Anti‑style graffiti artists reject the concept of a graffiti ‘rule book’. Going against the grain makes it harder for anti‑style artists to gain recognition in the wider graffiti community.

Anime – Anime reflects a mixture of other graffiti styles, including ‘cartoon’ but focuses mainly on Japanese manga/anime‑style characters. Anime is becoming increasingly popular as a counter culture movement in the 21st Century, so this form is relatively recent. It can also be very aesthetically pleasing in the right situation. Anime graffiti art requires a significant amount of expertise to do well.

Anime Graffiti Style
Etch Graffiti Style

Etch – Etch graffiti is a particular type of graffiti regarded as illegal vandalism because it uses an acid to imprint tags on glass, metal or stone permanently, making examples both costly and difficult to remove. Destructive etch styles have become common on train windows and vacant shop windows, sometimes by scratching the surface, rather than etching it (evoking the etymology of the word graffiti meaning, ‘to scratch’). Etch graffiti tends to be crude, ugly and universally unpopular. It isn’t clever, it is thuggery.

Light – Last but not least… Light graffiti, as the name states, involves the use of light (obvs.!) rather than paint. The 21st Century has seen an explosion in LED graffiti with projected still or moving images projected onto buildings and other public spaces as a form of technological graffiti. Light graffiti has the advantage of being non‑destructive, portable and easily replicated. Sometimes it is used by event organisers for positive decoration and sometimes by protesters unable to deface certain sites.

Light Graffiti Style

In addition to the hardcore American and British graffiti archetypes, there are many national and regional styles worldwide that build on the styles above and make them unique to their geographical location. The many variations are not covered here; for anyone wanting further information, there are plenty of online resources on the Hinterwebby thingummy.

Many graffiti artists have become well known (at least in pseudonyms) outside graffiti artist circles, including (in alphabetic, rather than style order): Al Diaz, Banksy, Bates, Ben Frost, Blade, Blek le Rat, Bones, C215, CBS Crew, CES, Chaka, Charlie, Comet, Cornbread, Daim, David Choe, Daze, Dondi Duro, Eddie Colla, Edgar Mueller, Eggs, Eine, Espo, Faile, Faith47, Fume, Futura 2000, Gane, Ghost, Grave, Hex, Hert, Horfe, Iz the Wiz, JA, Jean-Michel Basquiat, Katsu, Kerse, Ket, Kurt Wenner, Lady Pink, Lost Hills, Mear One, Mode 2, MTA Crew, Nekst, Nick Walker, OG Abel, Oiler, Pyramid Oracle, Phase 2, Retna, Revok, Rime, Saber, Samo, Scaf, Serch, Shepard Fairey (Obey Giant), Sight, Slick, Smear, Space, Swoon, Taps & Moses, Tempt One, Tracey 168, Triston Eaton, Twist, Vhils, White, and Zorro.

Pinpointing quite where the boundary between authentic illegal graffiti vandalism ends and commissioned legal street art begins is a tricky one when investigated in the complicated subjective modern-day paradigm. Imagine a continuum with crude tags at one end and accomplished 3D and mural art done with consent at the other end. The aforementioned boundary will be a fluid point swishing around somewhere in between, determined as much by the consumer as by the artist. Graffiti is a subject for open‑ended debate that is unlikely to reach a mutually agreed, let alone unanimous, resolution. Discuss…

“Graffiti has been used to start revolutions, stop wars and generally is the voice of people who aren’t listened to” – Banksy (1973‑)


Films and Documentaries about Graffiti

There have been quite a few feature films about graffiti artists and graffiti culture including, ‘Wild Style’ (1982), ‘Style Wars’ (1983), ‘Beat Street’ (1984), ‘Kings & Toys’ (1997), ‘Bomb the System’ (2002), ‘Quality of Life’ (2004), ‘The Graffiti Artist’ (2004), ‘Against the Wall’ (2004), ‘Rash’ (2005) and ‘Piece by Piece’ (2005). The film, ‘Wild Style’ is probably the most well‑known of the pack.

In addition, there have been several documentary films about graffiti including, ‘Exit Through the Gift Shop’ (2010), ‘Stations of the Elevated’ (1981), ‘Downtown 81’ (2000), ‘Jisoe’ (2004), ‘Infamy’ (2005), ‘Wholetrain’ (2006), ‘Bomb It’ (2007), ‘Dirty Hands: The Art and Crimes of David Choe’ (2008), ‘Graffiti Wars’ (2011), ‘Graffiti Fine Art’ (2011), ‘Banksy Does New York’ (2014) and ‘Saving Banksy’ (2017).

There are plenty of other films based within inner city environs shaped by graffiti, hip‑hop and street dance culture all going hand‑in‑hand, including, ‘The Warriors’ (1979), ‘Subway’ (1985), ‘Colors’ (1988), ‘Kids’ (1995) and ‘Dark Days’ (2001). Needless to say that this shortlist is only the tip of the illustrated iceberg.

The lines between a feature film, a docu‑film and a documentary are blurred when exploring an underground subculture like that of graffiti writers and artists. These films bring the static imagery into sharp relief and the attitudes underlying the motivations of those who risk their freedom making a point. The films showcase the art, hip‑hop music, DJs, urban dance with the focus as much on the people as on their creations.

“Your mind is working at its best when you’re being paranoid. You explore every avenue and possibility of your situation at high speed with total clarity” – Banksy (1973‑)


Music about Graffiti

Unsurprisingly, given that music closely reflects social culture over time, graffiti and music were integral to the lives of ‘boys in the ‘hood’. Graffiti writing seemingly became inseparable from rap/hip‑hop for a while, despite evolving discreetly, converging and diverging over time. Graffiti‑laden neighbourhoods became sources of inspiration for music artists wanting to be associated with ‘the streets’ rather than the recording studios for whom they made money. The two mediums, while contemporaneous were not mutually exclusive. Other music genres were also used to reference graffiti culture, including punk rock, electronica, indie rock and pop. Some examples testifying to the enduring nature of graffiti include (in date order):

  • Black Flag – Spray Paint the Walls (1981)
  • Grandmaster Melle Mel and the Furious Five – Beat Street (1984)
  • Lordz of Brooklyn – Tales from the Rails (1992)
  • Souls of Mischief – 93 ‘Til Infinity (1993)
  • Loop Troop – Spray Can Stories (1996)
  • Task Force – New Mic Order (1999)
  • Tommy Tee – Aerosoul (2003)
  • Mayhem Lauren – Got the Fever (2010)
  • ALL(H)OURS – Graffiti (2025)
  • Joywave – Graffiti Planet (2025)

I refuse to include Ed Sheeran’s ‘Overpass Graffiti’ (2021) in the list! Such a creative travesty indicates the desperation of the uncool mainstream to appear cool by associating with (if not appropriating) street culture. Sheesh!

“I am humbled by the destructive and creative nature in us all. This is what keeps me painting” – Faith47 (1979‑)


CRAVE Guitars’ Graffiti Gallery

Finally… Got there. The focus of this article is basically, what would happen if a reasonably adept but not necessarily great street graffiti artist was to be let loose to apply graffiti interpretations of CRAVE Guitars, CRAVE Vintage Guitars or just CVG wherever he/she wanted in whatever style he/she wanted to use at the time? This isn’t illegal because it is 100% make believe, so no real harm done, other than perhaps to one’s visual cortex (NB. the region of the human brain located in the occipital lobe responsible for processing visual information from the eyes via the optic nerves).

What follows is a small selection of 50‑odd examples of CRAVE Vintage guitars in various graffiti styles, produced by AI. I had to produce several hundreds of images in order to showcase these few which I think were the most ‘acceptable’ of the bunch. As a bit of a challenge, see if you can match the graffiti style in the images with the descriptions above. I’m not going to spoon feed you on this one – make up your own minds. Like the genuine work of graffiti artists, CRAVE Guitars intends the subject matter to evoke some form of reaction – good or bad. No iconoclasm here. No famous monuments were harmed in the making of this article.

Just an easy one to start with. I took the CRAVE Guitars logo used all over the web site and social media and asked AI to recreate it graffiti‑style. These are what it came up with…

“Graffiti is beautiful; like a brick in the face of a cop – attributed to Hunter S. Thompson (1937‑2005)

An interesting start. OK then. I’m going to disappear for a while and make myself scarce. I’ll leave you to peruse some of the locations in which CRAVE Guitars graffiti may be found. The 54 images are ordered alphabetically by whereabouts. I hope you enjoy the spectacle and I’ll see you later on…

18-Wheeler
A-Board
Airstream
Airstream
Alaska Pipeline
American Diner
Arena Stage
Asylum
Basketball Court
Bathroom
Billboard
Bixby Bridge
Bridge Parapet
Brownstone
Comic Book Store
Commuter Bus
Commuter Train
Container Ship
Data Centre
Drive In Movie Theatre
Factory
Frontier Town
Gas Station
Gothic Church
Grain Silo
Haunted Prison Block
Jumbo Jet
Lifeguard Station
Main Street
Metro Bus
Military Tank
Motel
National Park
Night Vision
Panel Rail Wagon
Passenger Rail Car
Pickup Truck
Police Car
Railway Arches
Refuse Truck
Rural Barn
School Bus
Shopping Cart
Skateboard Park
Skip
Stock Car
Street Lamp
Subway Rail Car
Tanker Rail Wagon
Theatre Stage
Underpass
Warehouse
Water Tower
Yellow Taxi

Earlier in the article, I also referred to geoglyphs, tattoos and ‘yarn bombing’ as an adjunct to, rather than core element of, graffiti, so here are a three CRAVE Guitars examples just to illustrate what I mean.

Geoglyph
CRAVE Logo Tattoo
Yarn Bombing

Finally, what might a totally fictional retail outlet for CRAVE Guitars might look like if the toned‑down signage was entrusted to a graffiti artist. I think I’d probably stick to the existing CRAVE logo thanks.

CRAVE Guitars Shopfront

WOW! CRAVE Guitars sure gets out and about doesn’t it? A global phenomenon? Now wouldn’t that be nice. Good to know that fans, followers and acolytes are spreading the word and advertising the brand on my behalf. The examples are certainly not traditional forms of brand marketing but, heh, why not? All that promotional exposure and zero damage or harm done to anything or anyone in the slightest. The results may not be authentic but some of the images are, I reckon, quite fun. They may not necessarily be realistic but they are aesthetically intriguing nevertheless.

“I don’t think about art when I’m working. I try to think about life” – Jean-Michel Basquiat (1960‑1988)


Final Thoughts on ‘CRAVE Guitars AI Graffiti Style Gallery’

This month, I’ve largely let the images do the talking for a change, so I don’t have an awful lot to add. What I will say is that it took me a considerable amount of time and effort to get this far. Sometimes fun, sometimes laborious, sometimes satisfying and sometimes frustrating. Worth all the effort? On reflection, I think it hangs together reasonably well. No vintage guitars in sight this time, though; apologies for that.

I must re‑stress that I am not an artist and there is no way that I could have produced this month’s images from scratch using my extremely limited graphics skills. My role was in using my imagination to contrive the prompts used to generate the AI images in the first place. That role then extended to manually ‘improving’ what AI produced initially. Without AI, there wouldn’t be this article. Whether genuine street artists see any merit in the output, I probably doubt. I am, though, indebted to them for providing me with sufficient inspiration to give it a go and to put it out there in the public domain under my own brand. A bit of courteous and responsible ownership there.

While I am stressing points, I want to reiterate that this month’s article was intended purely as a bit of amusement. No educational content is presumed. I am not so conceited as to describe it as ‘cool’; that is for others to judge. At times, I had quite a lot of fun doing it. However, correcting AI’s basic mistakes was at times very exasperating. Furthermore, the outputs are entirely digital and virtual; I didn’t damage or deface anyone’s property in doing so and no-one has to deal with the consequences of my actions. I do not condone vandalism but I do understand and respect the social and cultural roots behind the practice and protest of street art. By its nature, graffiti is anti‑institution and the cultural critiques conveyed by this distinct form of expression are very real and shouldn’t be dismissed, simply because it was produced in an underground (i.e. not mainstream), anti‑social, amateur way.

“I don’t know if street art ever really works indoors. If you domesticate an animal, it goes from being wild and free to sterile, fat and sleepy. So maybe the art should stay outside” – Banksy (1973‑)

Perhaps most importantly, what do you think? Whether you like it or not, whether it is something to be appreciated, abhorred or abolished, whether it is worthy art or criminal vandalism, is subjective and will vary from person to person. One thing is assured, graffiti in its many diverse forms ain’t goin’ anywhere anytime soon. Public spaces will continue to reflect the community in all its forms, good and bad. Graffiti will continue to be used as a form of human communication as it has done for millennia already. Whether based in grass roots urban isolation, deprivation and social rejection or pompous art gallery‑worthy exploitation of a subversive movement that was intended to challenge where it ended up is for further deliberation. Discuss…

I pondered the thought about ‘what is the dealio with graffiti?’ I quickly came to the conclusion that, for me at least, graffiti shouldn’t mean anything, it doesn’t need to justify its place, it doesn’t need to seek external validation. It just… is.

A quick thank you to the providers of two stock images and two fonts that were used to support this article. Everything else is my own work.

In terms of AI capability, the technology has moved on considerably since I covered the topic in depth from March to May 2024. No real surprise there. Some of the imagery, to me, is actually quite stimulating within the context of the subject matter (in which I am no expert, remember). AI still has a long way to go and the artificial ‘artistry’ on show here, I believe, demonstrates the point admirably. The simple fact that many of the images had to be finessed by my own real hand (taking a lot longer than the original digital image took to create) emphasises the remark that AI is very much still a work‑in‑progress process as of July 2026.

Just a final thought on AI… I neither embrace nor fear AI. I use it as pragmatically as a creative tool – a means to an end, not an end in itself. I don’t believe that AI will be as good or as bad as many people predict. Like all emerging technologies, one cannot fight against it and hope to achieve much traction. Think about the pronounced evils of industrialisation, the motor car, television, rock & roll music, the Internet, etc. Never mind the Luddites (NB. Named after Ned Ludd who destroyed machinery in 1779 and became an eponym for organised protests against automated factory machines from 1811 to 1816) facing off against the unstoppable progress of the industrial revolution. Like previous paradigm changes in human evolution, it will reach an equilibrium that we may not be comfortable with but will learn to adopt one way or another in the medium‑long‑term. Get used to it folks, AI is here to stay. Don’t get left behind. Let’s just hope that Skynet doesn’t get a look in though.

“Public space is supposed to be for the public, not just for commercial messages” – Shepard Fairey (1970‑)


The CRAVEman at Work and Play

Before we go any further, I find it unbelievable that it was only July last year (2025) that The CRAVEman was introduced to the world. Since that auspicious inauguration, he has kinda become a regular visitor to CRAVE Guitars’ articles. Apologies to anyone who may not appreciate his particular presence over the last 12 months.

I guess that it was inevitable that el jefe, The CRAVEman would want to inveigle himself into some graffiti action. So, here is the Stone Age Rock God, ‘TC’ for short, providing us all with a bit of his very own prehistoric cave wall art presented in his very own distinctive graffiti style.

Back to the modern day and The CRAVEman has been immortalised as the subject of his own ‘piece’ of mural street art. Here he is, painted spectacularly on a modern end‑of‑terrace house wall. How cool is that?

Finally, having established that The CRAVEman has been casually commemorated throughout human history, here he is depicted as a contemporary cartoon character in street graffiti art style. Warning! Having now introduced you to ‘Cartoon CRAVEman’, you may just see more of him in the future (or should that be the past?). Maybe.

Cartoon CRAVEman

“I wanted to be a star, not a gallery mascot” – Jean-Michel Basquiat (1960‑1988)


CRAVE Guitars’ ‘Album of the Month’

Well, we are talking graffiti, so this month’s selection was relatively easy to come up with. You might think that it should be a slice of classic east coast rap/hip‑hop but that could be construed as a bit too narrow. So I’ve gone with a slice of classic hard rock it is. The album cover is an ideal counterpoint to the CRAVE Guitars’ graffiti banner on a NYC brownstone tenement building above. This month’s accolade therefore goes to…

Led Zeppelin – Physical Graffiti (1975): Physical Graffiti was Led Zeppelin’s 6th studio album, released in 1975 on Swan Song Records and distributed by Atlantic Records. The double album comprised 15 tracks covering 84 minutes. The original vinyl release featured an innovative die‑cut‑out sleeve, designed by Peter Corriston, based on actual tenement block buildings at 96 & 98 St. Mark’s Place in Manhattan’s East Village, NYC (NB. A cool place to visit if you can, as I have). The album’s release was supported by a sell‑out series of five concerts held at London, England’s Earl’s Court venue. The song material is diverse and multi‑genre, demonstrating the band’s pinnacle of musical creativity. Classic tracks such as, ‘Houses of the Holy’, ‘Trampled Under Foot’ and the colossal, ‘Kashmir’ made certain the album was a critical and commercial success. The band had evolved considerably over previous albums, nominally called, ‘Led Zeppelin I‑IV’ (1969‑1971 and ‘Houses of the Holy’ (1973).

As a teenager, ‘Physical Graffiti’ was the first Led Zeppelin album I bought. Sadly, I no longer have the vinyl double LP with its iconic cut‑out sleeve artwork. I was, though, lucky enough to get tickets and attend one of the Earl’s Court shows in May 1975, which remains a highlight in my gigging experience, even today. The concert series was filmed and is available as, ‘Led Zeppelin – Live At Earl’s Court 1975’. Good old days indeed.

Yeah, I could have gone for the soundtrack to the great coming‑of‑age film, ‘American Graffiti’ (1973). Great music for a compilation by various artists, called, ‘41 Original Hits from the Soundtrack of American Graffiti’. The film’s title is, however, a bit of a misnomer (NB. It was originally called, ‘Another Quiet Night in Modesto’). The eventual title is apparently a metaphor for ‘scratching the surface’ of the characters’ attempts to express their individualism, experiences and emotions before parting ways forever. Whatever dude, I’m sticking with Led Zeppelin on this occasion.

BELIEVE IN MUSIC!

“Street art’s biggest crime is that it’s more interesting than the advertising it replaces” – Shepard Fairey (1970‑)


Tailpiece

Well, that’s it for another month. I hope you enjoyed something just a bit different from the normal output from CRAVE Guitars. You never know, you might have learned something along the way. I did. I try to keep things fresh and I think this month’s missive fits that particular bill quite well.

‘Nuff said. Whatever you think about the practice of graffiti and street art, I hope you appreciated viewing this article as much as I did in creating it.

FWIW, DFTBA ‘n’ DLTBGYD amigos y amigas! KWIM? FNLLY, No dissin’ yo MC ‘n’ PLS RSPCT OPP! Hang loose ‘n’ shaka, baby. Lateskies. I’m ghost.

“Speak softly, but carry a big can of paint” – Banksy (1973‑)

Truth, peace, love, and guitar music be with you always. The CRAVEman (TC), signing off for now. Until next time…

CRAVE Guitars’ ‘Quote of the Month’: “You must make peace with yourself before you can make lasting and genuine peace with others”

© 2026 CRAVE Guitars – Love Vintage Guitars.


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September 2023 – Adventures in Ambient: Music of Another Dimension

Prelude

In the last article (August 2023), I explored the alluring realm of dub reggae, as one of my musical passions. This month, as we race headlong into autumn with its cooler, darker evenings, I’d like to explore another musical genre close to my heart, ambient electronica. There seems to be a great deal of consensus about where ambient came from while, at the same time, a great deal of disagreement about what it is today, let alone where it is going. While this may sound inherently contradictory, the convoluted world of ambient music is quite fascinating, at least to me. Unlike reggae, which had a defined geographical origin – the small island of Jamaica in the Caribbean – ambient has a completely different set of roots. Also, while dub reggae and ambient seem entirely discrete, there are some crossovers.

Once again, like dub reggae, the ambient musical landscape is not really guitar‑based. It is essentially one of three things, acoustic – mainly classical – instruments, the sounds of the natural and built world all around us, and electronic sounds, primarily but not exclusively synthesizers.

As with all previous articles, this is not intended to present any sort of definitive academic analysis, it is purely my interpretation of ambient music, past and current, as I see (or rather hear) it. There are a lot of blurred overlaps and permeable boundaries here, so I am certain that some readers will disagree vehemently with my version of the story. That is their prerogative and this is my article, so I’m sticking to my biased version. This is also only the proverbial ‘tip of the iceberg’ with lots more to discover.

No AI has been used in researching and writing this article. All images used are royalty free courtesy of Pixaby and Wikimedia Commons.

So, get comfy, chill and absorb yourself into the mesmerising universe of ambient music for a while.


Defining ambient

Perhaps a good starting point is to understand what the solitary word ‘ambient’ actually means, both in non‑musical and musical contexts.

Literally, ambient is an adjective meaning ‘of the surrounding area or environment’, ‘existing or present on all sides’ or ‘enveloping or completely surrounding’. As a noun, it means ‘an encompassing environment or atmosphere’. In this article we are not talking about ambient temperatures or ambient pressures, although these may affect sound vibrations in the environment. We are also not talking ambient light, although this may affect mood and temperament.

Defining ambient sound

Ambient sound is the total of all background or surrounding noises that exist in every direction, in any immediate surroundings, as measured by sound pressure level (SPL – expressed in decibels). Decibel levels are important because they provide information to the brain on how quiet or loud a sound is in relative terms. Human ears and brains are designed to detect slight variations in SPL in stereo (binaural hearing), which help us determine from which direction a sound originates. Basically, ambient sound is the total of what you can hear in the present moment, wherever you are.

Ambient sound is always present, even if it is at very low levels. Humans cannot tolerate near‑0dB for long. 0dB is unobtainable under normal conditions. Experiments have shown that people who are deprived of ambient sound can quickly become unsettled or disoriented because humans rely on ambient sound to locate themselves within their environment. The dissociation of sight and sound is inherently problematic for us. The quietest place on Earth is an anechoic chamber at Orfield Laboratories in Minnesota, USA. It is so quiet that the longest anybody has been able to experience it is just 45 minutes.

The simple fact is that there is always some ambient sound present in our lives. These ever‑present characteristics play a part in ambient music compositions.

Defining ambient music

Ambient music is a term that means, ‘a genre of instrumental music that focuses on patterns of sound rather than typical melodic form and is used to promote a certain atmosphere or state of mind’. Another definition is ‘incidental music intended to serve as an unobtrusive accompaniment to other activities and characterised by quiet and repetitive instrumental phrases’.

So far, so what? Useful background info but it doesn’t really mean much on its own. So let’s delve a bit deeper.


A brief pre‑history of ambient music

There is a significant amount of information on the hinterwebby thingummy about the history of the genre, so this is a brief retelling of the essential elements, starting in France, then Germany before crossing the Atlantic to America and then back to the UK. These unfolding events were probably all ahead‑of‑their‑time and in the vanguard of experimental art.

Let us begin by going all the way back to 1917. French composer Erik Satie (1866‑1925) used Dadaist‑inspired explorations to invent what he called musique d’ameublement (‘furniture music’ or, more literally, ‘furnishing music’), music played by live musicians and designed to be unconsciously experienced rather than consciously listened to. Satie described his compositions as music that could be performed at a function to create a background atmosphere for the function, rather than being the prime focus of it. In Satie’s words, his music would, “… be part of the noises of the environment”.

Satie’s use of repeated short compositions is said to have influenced ‘minimal music’ from 1960s onwards, particularly the experimental avant‑garde music of composer John Cage. Satie is also regarded as an essential forerunner to modern ambient music and a key influence on British artist, Brian Eno.

During the 1940s, Frenchman Pierre Schaeffer (1910‑1995) who was, amongst other things, a composer, engineer and musicologist took a different approach. Schaeffer experimented with recording sound, then processing the signals to create an abstract sound collage. The resulting sounds and tones were unrecognisable from the originating source material. Schaeffer used musical instruments, vocals, recorded environmental ‘sound objects’ and electronic sound synthesis. This type of music composition became known as musique concrète (concrete music).

Prolific and controversial German composer Karlheinz Stockhausen (1928‑2007) was a pioneer in electronic music. Stockhausen’s electronic music compositions comprised abstract noise collages created through the use of tape loops, oscillators and recorded sounds. He also specialised in ground breaking ‘spatial music’, using multiple sources to locate sounds within a three dimensional space (an early form of surround sound). Stockhausen created one of the first examples of purely electronic music using sine wave generators and filters, called ‘Studie I’ (1953). In 1954, he pushed the boundaries of classical music using acoustic instruments augmented by electronic sounds. The same year, he published the first fully electronic music score. Stockhausen, the so‑called ‘father of electronic music’, was an important figure who rejected conventions and heavily influenced multiple genres outside classical music, including jazz, pop and rock decades later.

Muzak is a type of background music created by American inventor George Owen Squier in 1934. Known commonly as elevator music (or lift music in the UK), it became used predominantly in public spaces, retail stores and other venues. The word muzak has become embedded in the public consciousness as synonymous with all types of generic and inconspicuous background music. Muzak was particularly prominent during the 1960s and 1970s. Muzak has been a registered trademark of Muzak LLC since 1954. Ambient by stealth?

From the 1950s, particularly in Germany, elektronische musik (electronic music) took precedence over previous forms such as musique concrète. The term ‘elektronische musik’ was first used by German composer and musicologist Herbert Eimert in 1952 to describe music created only by the use of electronic instruments and technology. As the genre developed, elements of musique concrète were incorporated into electronic music. Natural environmental recordings combined with music resurfaced later as a popular element of new age music. German electronic music heavily influenced krautrock, an experimental rock genre that emerged out of West Germany in the late 1960s and early 1970s with bands like Can and Neu!.

American composer John Cage was another influential figure in post‑war avant‑garde music including electroacoustic music. He had been experimenting with studio electronics since the late 1930s. In 1952, Cage ‘performed’ his now‑famous composition, 4′33″. The piece is not, as many believe, silence; it is the intentional ‘absence of deliberate sound’. The musicians do nothing but be on the stage with instruments. For the aforementioned duration of the piece, the audience is encouraged simply to listen to and experience the ambient sounds in the auditorium around them.

Minimal music is a form of art music that, as its name suggests, uses a very limited array of components to produce a composition. Minimal can apply to the instruments used, the sounds/tones produced, as well as the studio processes employed. Minimalism may comprise continuous drones, pulses or repetitive phrases. Minimalism emerged in New York in the late 1960s with American composers such as Philip Glass, Terry Riley, Steve Reich and La Monte Young. It has been suggested that minimalism was one influence behind experimental rock band The Velvet Underground during the 1960s and, much later, on electronic dance music (EDM) sub‑genres such as minimal techno. In 1990, British electronica duo The Orb used a sample from Steve Reich’s work on their hit single, ‘Little Fluffy Clouds’.

At this point, it is worth making quick mention of cinematic music, a.k.a. film scores or original soundtracks (OSTs). The first music to accompany film goes back to the earliest part of the 20th Century if not further, although its use really came into its own, ironically, with the advent of talking pictures in 1927. Cinematic music is composed specifically as a background to fit well with what is happening on screen by creating a certain atmosphere. Many classic theme music pieces would simply not exist without the films for which they were created. Some of the best cinematic music is an integral part of the audio‑visual experience, rather than the music being consciously listened to in isolation. The best soundtracks are equally good pieces of music in their own right and the art form has become highly respected (and profitable). John Williams, Ennio Morricone, Jerry Goldsmith, John Barry, Bernard Herrmann, Lalo Schifrin, Vangelis, Jóhann Jóhannsson and Hans Zimmer are some of the principal cinematic music composers.

In the field of television, the BBC Radiophonic Workshop, set up in 1958, stands out for its experimental work in electronic incidental sound design and music for radio and TV. Key members of the unit included Delia Derbyshire, Daphne Oram and David Cain.


A brief history of electronic sound synthesis

It is probably true to say that synthesizers changed the world of music forever. Here’s a short resume of how that change came about. Warning! This is the techy bit.

Analogue synthesizers – The word synthesizer was first used by RCA in 1956, although it has widely been used to refer to electronic musical instruments from the early 20th Century onwards. Early electronic analogue sound synthesizers were developed in the 1920s and included the Theremin, invented by Leon Theremin in Russia in 1920, the Ondes Martenot, invented by Maurice Martenot in France in 1928 and the Trautnium, invented by Friedrich Trautwein in Germany in 1929.

There are basically only three parts to an analogue synthesizer; one or more oscillators to produce the sound, filters to change the sound, and voltage‑controlled amplifiers to adjust the volume of the sound. In addition, envelope generators are frequently used to change the behaviour of the sound (commonly referred to as ADSR – attack, sustain, delay, release).

Another major development in electronic sound synthesis was by American engineer Robert Moog (1934‑2005) who invented the first commercially available analogue synthesizer, the Moog Modular in 1964. The first fully integrated synthesizer, including the keyboard, was the Minimoog released in 1970. Moog developed his products in response to demand for more practical and affordable electronic musical instruments.

Moog Synthesizer

Samplers – A sampler is an electronic device that captures, records and plays back sections of the recordings. The first example was the Chamberlin, invented by American Harry Chamberlin in 1946. The British Mellotron, introduced in 1963, was perhaps the first famous electro‑mechanical instrument used to play back tape recorded sound samples.

Sequencers – A key factor in making music synthesizers usable was the introduction of the programmable sequencer to program and play back multi‑part arrangements. The first example was probably the analogue Buchla 100 synthesizer in 1964. More importantly, Moog introduced the Moog Modular Sequencer Module – the 960 Sequential Controller in 1968.

As synthesizers became more complex, additional features were added, such as arpeggiators that automatically play a sequence of notes based on a chord or scale, and a range of effects used to process the sound even further.

Digital synthesizers – The first digital synthesizer was made by Synclavier in 1977, while the first commercially successful model was made by Yamaha in 1983. The first production polyphonic synthesizer, able to play chords, was the analogue Oberheim Polyphonic Synthesizer, designed by Tom Oberheim, produced from 1975 to 1979. Yamaha, however, may disagree, citing their GX‑1 ‘Dream Machine’. These were followed shortly thereafter by the Polymoog. Another first was the programmable analogue Prophet 5 made by Sequential circuits in 1978. The culmination of these inventions was the introduction of the Fairlight CMI (standing for ‘Computer Musical Instrument’) in 1979, the first polyphonic digital synthesizer, sampler and sequencer.

Finally, polyphonic digital sound synthesis was here to stay, as was the studio recording technology able to exploit it. Miles away from ambient while owing a debt to it, Donna Summer’s massive disco hit single, ‘I Feel Love’ (1977), written and produced by Giorgio Moroder, was seen as a milestone and “a rejection of the intellectualization of the synthesizer in favour of pure pleasure”. It did, however, herald sound synthesis to the popular market. The phenomenal boom in synthpop during the 1980s, leading to the EDM boom of the 1990s, was the tangible result of lengthy electronic music development.

MIDI – MIDI (Musical Instrument Digital Interface) is a powerful industry standard protocol introduced in 1983 that enables wide variety of electronic musical instruments, computers, and audio devices to communicate. MIDI has become essential for synchronizing, playing, editing, and recording music.

These, and many other tools, were a valuable resource for the new generation of experimental composers and musicians. Everything was pretty much now in place.


A brief history of ambient music

Up to this point it is probably fair to say that elements of ambient music’s predecessors existed, and indeed thrived, on the periphery of the popular music of their time, rather than being front and centre of the mainstream. During the 1960s, that was about to change, albeit relatively slowly.

One interpretation of ambient music is that it is a style of calm, often electronic instrumental music with no discernible rhythm or beat, used to create or enhance mood or atmosphere. Ambient music emphasises tone and textural layers of sound that focus on the actual sounds being produced rather than the traditional musical form in which those sounds would normally reside. As such, ambient music may well intentionally eschew formal structured composition, harmony, melody and metre.

While now commonplace, ambient music, at least in the past, broke the rules of what we understand as familiar music or song content. Ambient music is not limited by accepted tropes of how it is produced, making use of acoustic and electronic musical instruments, unorthodox implements used as instruments, environmental sound recordings and sometimes vocals. A large proportion of ambient music is instrumental, not requiring narrative arrangement through either sung lyrics or spoken words.

One characteristic of ambient music since the 1990s has been the ubiquitous use of looping, creating repeated sections of sound, initially using tape and most commonly through digital effects. Another key trait has been the use of modern digital reverb and delay techniques to provide a sense of space, disconnection and otherworldliness.

One key element of ambient music is the way it can reward equally both passive and active listening. The listener can either focus on the content or allow ‘cognitive drift’ to occur, which can encourage a sense of calm, introspection or contemplation, meditation or as an aid to sleep.

While ambient music is a self‑contained genre, it does not stand alone; it has been incorporated into, or fused with, many other musical genres. This fact, in part, contributes to the debate about what ambient music actually means today and why it has become successful both artistically and commercially.

At last, getting to the point now… Ambient music as we now (think) we know it emerged in various forms during the 1960s and 1970s, largely thanks to the commercial availability of synthesizers. The album that is widely regarded as the watershed that brought ambient music to wider attention was, ‘Ambient 1: Music For Airports’ (1978) by British musician, producer and artist Brian Eno. This studio album also established the term ‘ambient music’ in the public mind set. Eno, either solo or in collaboration with other artists, released many subsequent ambient works, further defining the genre. By the early 1980s, the ‘new’ genre had become recognised and widely accepted. Eno has been oft‑quoted that “ambient music must be able to accommodate many levels of listening attention without enforcing one in particular; it must be as ignorable as it is interesting”.

In 1995, Brian Eno used the term ‘generative music’ to describe any music created by a computer system that is ever‑different, non‑repeating and always changing. Eno has frequently used generative ambient music as a background for visual art installations, thereby creating an immersive audio visual experience. There are now a number of autonomous ambient music generators available on the Internet, such as Generative.fm, that provide completely unique compositions that never end, never repeat and last as long as the listener wants them to. The introduction of Artificial Intelligence (AI) into music is likely to expand the scope of generative music considerably.

A discrete subset of the genre is Japanese ambient pioneered by artists such as Hiroshi Yoshimura, Haruomi Hosono, Midori Takada, Osamu Sato and Susumu Yokota during the 1980s. The offshoot aligned with the Japanese concept of ‘wa’, meaning harmony and serenity. Japanese ambient was an expression of the deep cultural appreciation for nature, an aesthetic preference towards minimalism, and traditional values of maintaining peace.

Ambient has heavily influenced many sub‑genres of downtempo dance music, including ambient house, ambient techno, ambient dub, trip‑hop, nu‑jazz, new age, chillwave and deep house. Ambient has undoubtedly come a very long way from its avant‑garde artsy origins. Ambient was now cool and it was here to stay.

In recent years, ambient music has continued to evolve and expand. Some contemporary artists have incorporated elements of jazz, classical music, and other genres into their work, while others have experimented with new digital technologies such as AI and virtual or augmented reality to create new experiences. Improvisation and extemporisation have become integral elements of many ambient compositions.

Overall, ambient music has remained a vibrant and innovative genre that continues to explore the limits of what is possible in music. Perhaps, the essence of ambient music continues to flourish at the margins, requiring some effort to discover as the means of dissemination moves away from traditional record companies, labels, distributors and physical media. The Internet and streaming services may become the only means to access these esoteric future forms.

Ambient music’s experimental aspirations, though, have been an on‑going thorn in its side, which seems particularly hard to expunge. Partly because of its eclectic roots, many regard the lofty art & culture baggage of ambient as self‑absorbed, arrogant, sanctimonious, pompous and pretentious – or just plain dull and boring. Brian Eno in particular has attracted considerable scorn for refusing to conform to populist ideals and short‑term fads. The fact that he is not fazed by such clichéd criticisms and follows his own path regardless, encourages his opinionated detractors even further.

A predilection for ambient music is a choice, not a requisite and it doesn’t carry any cache amongst some imaginary elitist intellectual cultural community. It is, though, not for everyone, with many seeing ambient as a tedious interminable din. Indeed, if anything has been learned through the decades about ambient music is that its appeal is, at least partially, subliminal, nurturing our subconscious need for enlightened contemplation and therefore beyond our ability to control whether we appreciate it or not. Discuss…

Influential artists that have dabbled in ambient music either in part or whole include (in no particular order) Brian Eno, Aphex Twin, William Basinski, Steve Roach, Robert Rich, Pauline Oliveros, Cluster, Biosphere, Harold Budd, John Hassell, Max Richter, Tim Hecker, Terry Riley, William Orbit, Four Tet, Steve Hillage, Stars Of The Lid, Bonobo, Mark McGuire, Ash Ra Tempel, Alice Coltrane, Jon Hopkins, Edgar Froese, Oneohtrix Point Never, The Caretaker, Laurie Speigel, Tycho, GAS, Boards Of Canada, Burial, Fripp & Eno, Slowdive, Air, Julianna Barwick, A Winged Victory For The Sullen, Ben Chatwin, Richard Norris, Luke Abbott, The Cinematic Orchestra, Daniel Avery, Darshan Ambient, The Gentleman Losers, Ibizarre, A.M.P. Studio, Orbient, Nacho Sotomayor, Sigur Rós, Johnny Jewel, Bicep, Marconi Union, Memory Tapes, Neon Indian, Com Truise, The Orb, The KLF, Divination, Lawrence English and The Irresistible Force.


A brief history of other music genres related to (but not) ambient music

New age music –New age music emerged in the 1970s and 1980s, influenced by a variety of styles including classical music, jazz, world music, religious music, folk and rock. New age music often explores arcane folklore, ancient traditions, ethnic groupings, astrology, mythology, mysticism, spiritualism, fantasy and even the occult. Lacking any precise definition, it is often seen as an umbrella for many different and often divergent styles. Ambient and new‑age music are two distinct genres albeit with some overlap between them.

Starting with the similarities… New age music is a genre of music characterised by its soothing and relaxing qualities. It often features acoustic instruments such as flutes, harps, guitars and pianos, traditional Asian or African instruments as well as nature recordings and synthesizers. New‑age music is often used for relaxation, contemplation, yoga, massage, stress relief and anxiety management. As background music, it is used to create a calm, serene, peaceful atmosphere for other activities.

… and some key differences… Ambient music tends to be more experimental and abstract than new‑age music, with a greater emphasis on soundscapes and textures rather than rhythm, melody or harmony. New age music tends to be more melodic, structured and more easily accessible than ambient music.

Overall, both ambient and new age music are genres designed to create a sense of serenity in the listener (the ends). However, they go about achieving this goal in different ways (the means).

New age music has habitually been ridiculed (erroneously) for being part of hippie culture, with acolytes that embraced new age beliefs being called ‘zippies’. From the 1990s. Zippies were in favour of new age principles such as social change, environmentalism, and alternative lifestyles while also being influenced by rave culture, cyberculture, and psychedelic drugs.

New Age Travellers are a loose grouping of people primarily in the United Kingdom generally adopting new age beliefs along with the counter culture movement of the late 1960s. Their nomadic lifestyle often brought them into conflict with static communities and the authorities.

Prominent new age artists include Enigma, Enya, Deep Forest, Clannad, Gregorian, Phil Thornton, Patrick Kelly, Peter Gabriel, Bernward Koch, Paul Winter, Grouper, All About Eve and William Ackerman.

Nature recordings – Ambient nature sounds or, technically, field recordings are a popular sub‑genre of ambient music that feature environmental recordings such as the sounds of water, animals, thunderstorms, wind and even fire. The origins of combining natural sounds with musical compositions can be traced back to the early 20th century. Field recording is regarded by many as a genre in its own right, with or without music.

Field Recording

The use of field recordings in music became more widespread in the 1950s and 1960s with the advent of portable recording equipment and with digital recording from the 1980s. Musicians such as John Cage and Dan Gibson began using natural or built environmental sounds into their compositions.

The use of field recording in ambient music can be traced back to Brian Eno’s ‘Ambient 1: Music for Airports’, which featured recordings of airport terminal announcements and other environmental sounds. Since then, many ambient artists have incorporated field recordings to create captivating soundscapes that blur the line between music and environmental sound.

Some popular ambient nature sound artists include David Dunn, Chris Watson, Dan Gibson, Diane Hope, Lawrence English, Biosphere and Francisco López.

Downtempo and chillout music – Ambient music did not burst onto the scene overnight and, at least initially, it did not attract significant commercial success. With the popularity of EDM and the domination of house and techno in nightclubs, ambient experienced a mini‑revival towards the late 1980s with sub‑genres including ambient house, ambient trance, ambient techno and ambient dub. During the dance‑dominated 1990s, ambient music became trendy as an after‑party ‘comedown’ with the advent of ‘chillout rooms’; spaces within clubs that served as venues for a relaxing alternative to the high‑energy ‘rave rooms’.

Chillout is a form of downtempo music (or vice versa) characterised by relaxed rhythms, mellow beats, laid back grooves and atmospheric soundscapes intended to induce a tranquil mood – fertile ground for ambient music to proliferate. Chillout is heavily derived from EDM, but typically at slower tempos and with sonic palettes often reminiscent of ambient, electronic‑styled new age, progressive electronic and even elements of instrumental hip hop, dub, deep house and breakbeat.

However, neither chillout nor downtempo come under the definition of ambient, due to their prominent use of structure and rhythm. Sunset beach bars, restaurant venues and cult dance clubs in Ibiza in the 1990s jumped onto the ambient/downtempo/chillout bandwagon as an escape from the more intense side of life and a counterpoint to the hectic rave and acid house scenes of the time. In the UK, the Bristol trip hop scene also capitalised on the chillout boom.

The chillout zeitgeist during the late 1990s was partly due to a proliferation of commercial chillout compilation albums from record labels such as Ministry of Sound, Café del Mar, Café Mambo, Beyond Records, Kompakt Records and Mercury Records. Mainstreaming ultimately motivated underground producers to move away from chillout into other more adventurous leftfield ventures. By the early‑mid 2000s, popularity of chillout music faded heavily. However, it would see a revival in the 2010s and 2020s (so far), which aimed to recapture the spirit of earlier forms of the genre.

Ambient and downtempo/chillout and are not interchangeable, although the boundaries between them are often unclear. Downtempo and chillout would go on a different path to influence subsequent genres like psybient, psychedelic trance, chillwave, lounge, post rock, lo‑fi hip hop, hypnagogic pop and nu‑jazz.

Prominent downtempo and chillout artists include The KLF, The Orb, Thievery Corporation, Deep Dive Corp, East India Youth, The Album Leaf, Nightmares on Wax, Falco, Robert Miles, Morcheeba, Bowery Electric, Mr. Scruff, Tosca, Hallucinogen and Ultramarine.

Trip Hop – Trip hop is a genre of electronic music that emerged from downtempo/chillout in the early 1990s. Trip hop is characterized by its use of hip hop beats, samples, and dense atmospheric soundscapes, fusing influences from jazz, soul, funk, reggae, dub and R&B. Like other forms of electronic music, trip hop uses structure, melody and beats, differentiating it from ambient. The term trip hop was first used in an article in Mixmag magazine in 1994 about American artist and producer DJ Shadow. Trip hop music was popularised mainly by artists from Bristol in the UK such as Portishead, Massive Attack and Tricky. Trip hop further influenced genres like instrumental hip hop and UK garage.

Other artists that have made use of trip hop leanings include Sneaker Pimps, Aim, Howie B, The Dining Rooms, FKA Twigs, Glass Animals, Kosheen, Martina Topley‑Bird, Poliça, Smoke City, 9Lazy9, Bomb The Bass, Coldcut, Morcheeba, Pretty Lights, DJ Shadow, DJ Food, DJ Vadim, Funki Porcini, Gorillaz and London Grammar.

Electronica – Electronica is a massively broad term for music that uses electronic instrumentation and sound manipulation technology as the primary means of production. As such, it is a catch‑all for music that doesn’t slot easily into existing sub‑genres. In its widest sense, electronica is pervasive, directly or indirectly, in much of modern contemporary music. There is, therefore no point in defining it or attempting to establish its scope here.

Since the 1960s, electronica artists have both influenced and taken influence from many other music genres. The commercial breakthrough of electronic music occurred with the advent and subsequent domination of synthpop, Europop and Eurodance in the 1970s. This was followed by EDM sub‑genres such as house, techno and electro from the 1980s onward. The burst in electronic creativity was fuelled by a self‑perpetuating feedback loop, pushing things further in the popular mainstream as well as in the margins that continues to this day.

Some prominent artists under the diverse panoply of electronica include (again in no particular order) Clara Rockmore, Kraftwerk, Aphex Twin, Depeche Mode, Daft Punk, Kraftwerk, Röyksopp, Gary Numan, Japan, David Sylvian, Natural Snow Buildings, Global Communication, Moby, The Chemical Brothers, Orbital, Underworld, The Human League, Visage, Thomas Dolby, Howard Jones, Ultravox, Rick Wakeman, Jean‑Michel Jarre, Skrillex, Leftfield, Herbie Hancock, Electronic, Deadmau5, Fred Again.., Sven Väth, Major Lazer, Armin van Buuren, Sasha, Thom Yorke, Emerson Lake & Palmer (ELP), Daft Punk, Four Tet, Floating Points, Flying Lotus, Hot Chip, Pet Shop Boys, Fatboy Slim, The Prodigy, Giorgio Moroder, M83, Goldfrapp, Amon Tobin, Carl Cox, Crystal Castles, Infected Mushroom, Groove Armada, Eat Static, LCD Soundsystem, Faithless, Disclosure, System 7, 777, Erasure, Yazoo, Paul van Dyk, Eric Prydz, Heaven 17, Orchestral Manoeuvres In The Dark (OMD), Tears For Fears, Monaco, Bronski Beat, Vince Clarke, Eurhythmics, Thompson Twins, Yello, Squarepusher, Machinedrum, Pendulum, Romare, Calvin Harris, Apollo 440, Ladytron, MØ, Flume, Public Service Broadcasting, Solar Fields, The Grid, X‑Press 2, Arms And Sleepers, Caribou and ATB.


A brief history of ambient electronica (and related) artists

OK, so we’ve looked at some of the genres that have led up to the current day and the prevailing view of ambient music in context. Now, it’s time to take a brief look at some key artists involved along the way, whether they could strictly be considered proponents of ambient music or not. Here are some of the most prominent.

Tomita – Isao Tomita (1932‑2016) was a Japanese composer, regarded as one of the pioneers of electronic music and space music, and as one of the most famous producers of analogue synthesizer arrangements. Tomita is known for his electronic versions and adaptations of familiar classical music pieces as well as futuristic science‑fiction themes and trance‑like rhythms. Tomita received four Grammy Award nominations for his studio album based on music by classical composer Claude Debussy, ‘Snowflakes Are Dancing’ (1974). He also famously adapted Gustav Holst’s ‘The Planets’ (1976).

Wendy Carlos – Wendy Carlos (1939‑) is an American musician and composer born as Walter Carlos and transitioning to female gender in 1972. She is known for her pioneering electronic music and film scores. Carlos studied physics and music at Brown University before studying music composition at Columbia University in New York City. She helped in the development of Robert Moog’s first commercially available synthesizer. Carlos’ breakout release was Grammy Award‑winning ‘Switched‑On Bach’ (1968), an album of music by Johann Sebastian Bach performed entirely on synthesizer. Carlos went on to release further synthesized classical music adaptations, as well as experimental and ambient electronic music. She composed film scores for three major studio films, ‘A Clockwork Orange’ (1971), ‘The Shining’ (1980), and ‘Tron’ (1982).

Tangerine Dream – Tangerine Dream is a German band founded in 1967 by Edgar Froese (1944‑2015). The best‑known incarnation of the group was the mid‑1970s trio of Froese, Christopher Franke and Peter Baumann. Tangerine Dream is considered a pioneer in electronic, ambient and space music, a.k.a. kosmische musik (‘cosmic music’). Tangerine Dream were key members of the so‑called Berlin School of electronic music. Despite having released over one hundred albums over the years, they are best known for their use of synthesizers and sequencers, including milestone albums, Phaedra (1974) and Rubycon (1975). Tangerine Dream has also composed over sixty film soundtracks as well as the score for the video game Grand Theft Auto V. However, it is their mid‑1970s material that profoundly influenced the development of electronic music styles such as ambient, new age and EDM.

Klaus Schulze – German electronic music composer and musician Klaus Schulze (1947‑2022) is considered one of the pioneers of electronic music since the late 1960s. Schulze was an early member of the band Tangerine Dream before leaving to pursue a solo career in 1970. Schulze had a prolific career, releasing over sixty studio albums. Schulze’s music is known for its long, repetitive sequences and its use of analogue synthesizers. His early work was influenced by the psychedelic rock of the late 1960s and early 1970s, while his later work was more experimental and ambient. Schulze’s music has been used in films such as ‘The Exorcist’ (1973).

Brian Eno – English musician, composer, producer and artist Brian Eno (1948‑) has become synonymous with contemporary ambient music, pioneering and contributing to the ambient, electronica and minimalist drone genres. He started out in experimental rock, glam rock, art pop and art rock as former keyboard player with Roxy Music. Along with his extensive solo career, Eno has also collaborated on many side projects with other artists including Harold Budd, David Bowie, David Byrne, Fred Again.., Jon Hopkins and Cluster. Many of his collaborations explored beyond the scope of purist ambient music. He has also been prominent behind the studio desk producing many artists including John Cale, David Bowie, Jon Hassell, Laraaji, Talking Heads, Ultravox, Devo, U2, Coldplay, Daniel Lanois, Laurie Anderson, Grace Jones, Slowdive, James, Kevin Shields and Damon Albarn. In addition, Eno has composed a number of film scores. If that wasn’t enough, Eno has also worked prolifically in other media, including audio visual installations, art installations, film and as an author. As mentioned above, Eno pioneered the introduction and growth of generative music. A little known fact is that Eno also composed the six‑second music snip that accompanied the start‑up of the Windows 95 computer operating system, known as ‘The Microsoft Sound’. Love him or loathe him, Eno’s legacy is probably as far reaching as it is incalculable.

Brian Eno (courtesy of Cosciansky)

Kratwerk – German electronic band Kraftwerk was founded in Düsseldorf in 1970 by Ralf Hütter and Florian Schneider. Kraftwerk is widely regarded as an innovator and pioneer of electronic music and was one of the first successful acts to popularise and commercialise the genre. The group began as part of West Germany’s experimental krautrock scene in the early 1970s before adopting electronic instruments for which they are best known, including synthesizers, drum machines, and vocoders. Their massive hit single and album, ‘Autobahn’ (1974) cemented their reputation. Kraftwerk inspired many artists including David Bowie, Joy Division, New Order, Daft Punk and LCD Soundsystem.

Jean‑Michel Jarre – Jean‑Michel Jarre (1948‑) is a French composer, musician and record producer. He is widely regarded as an innovator in electronic, ambient, new age and synthpop music. His breakout studio album, ‘Oxygene’ (1977) has become an electronica classic, selling over 18 million copies worldwide. Jarre’s musical style builds on the work of Tangerine Dream and adds a bit of populist French va‑va‑voom. He is famous for organising extravagant outdoor events involving laser light shows, visual projections and pyrotechnics to accompany his stage music. One of his concerts in Moscow, Russia in 1997 holds the world record for the largest audience for a single outdoor event, estimated at 3.5 million people.

The Orb – The Orb is an English electronic music group founded in 1988 by Alex Paterson and Jimmy Cauty. The duo began as ambient and dub DJs based in London before making the move into music production. The Orb is well known for their psychedelic ambient space sound. Over the years, The Orb has developed a cult following among clubbers ‘coming down’ from drug‑induced highs and, as such, their music became popular in club chillout rooms. Their influential debut studio album ‘The Orb’s Adventures Beyond The Ultraworld’ (1991) established the UK’s underground ambient house trend. The Orb’s second album, ‘U.F.Orb’ (1992) confirmed the band’s popularity and ensured their longevity. The Orb was influenced heavily by predecessors, Brian Eno and Kraftwerk. The Orb has maintained their signature science fiction aesthetic throughout their prolific career.

Amorphous Androgynous – British electronic music duo Amorphous Androgynous and its better known alter ego, The Future Sound of London (FSOL), was founded by Garry Cobain and Brian Dougans in 1988. The duo’s music is characterized by its psychedelic, ambient, and experimental sound. They acted as a bridge between the underground and well‑established electronic artists and has been influential in the development of electronic music genres such as ambient house, ambient dub and trip hop. They have released several albums, including ‘Tales of Ephidrina’ (1993) and ‘Lifeforms’ (1994).

Orbital – Orbital is an English electronic music duo founded by brothers Phil and Paul Hartnoll in 1989. The band has had on‑off periods of activity, breaking up and reforming on more than one occasion through the years. The band’s name is taken from the M25, London’s orbital motorway, which was key to the early (illegal) rave scene and (legal) acid house scene of the late 1980s and early 1990s. Orbital’s involvement with dance music has led to its strong reputation as a live band. They have mixed ambient sounds along with techno, trance, breakbeat and electronic rock styles. They have also been hugely influential in the development of modern electronic sub‑genres such as glitch, wonky and Intelligent Dance Music (IDM), as well as EDM.

The Chemical Brothers ‑ English electronic music duo The Chemical Brothers, originally known as The Dust Brothers, was formed in 1989 by Tom Rowlands and Ed Simons in Manchester, UK. Along with peers, The Prodigy and Fatboy Slim, they were pioneers in bringing the big beat, techno, house and EDM to popularity. Their breakout studio album, ‘Dig Your Own Hole’ (1997) rapidly became a rave classic. Like Orbital, they have become regular headliners on the festival and arena circuits. While their music is far from ambient, the origins are still evident and their enduring influence has also been widespread.


Contemporary music genres related to ambient

Here we are now, well into the 3rd decade of the 21st Century, so what position does ambient occupy now? Has it stagnated, frozen in aspic? Is it languishing in some obscure genre limbo? Or is it still evolving either on its own terms or in other ways? Let’s look at where ambient influences have led us and which may give a clue to where it might be going in the future. Here are eight of the most important modern‑day ambient spin‑offs.

Drone – Drone is a music genre that plays on long, sustained tones or repeated single notes. Unlike other genres that use drones as a component, drone music puts drones at the forefront, removing most melody and rhythm. As such, it bears many similarities to ambient. Drone music explores the changing timbre of individual sounds over time. For electronic drone, this is often achieved by slight fluctuations in the drone’s pitch, tone and amplitude.

The origins of drone, whether electronic or classical, are found in traditional music from across the world and date back to the 1940s with ‘Monotone Silence Symphony’ (1949) by Yves Klein. Drone developed through minimal music and through rock. Drone has seen a resurgence in the 2020s. Drone music has expanded to influence countless other genres, including ambient, EDM, drone metal and post‑rock.

Progressive Electronic – Progressive music in its widest sense generally attempts to expand existing stylistic boundaries associated with a specific genre of music. It also places emphasis on creating a sense of progression or development throughout a piece of music. Layered soundscapes, intricate changes in rhythm, a wide range of sound effects and textures are commonly used. Improvisation is also a key characteristic of progressive electronic music, as many musicians use improvisation to create new and inventive sounds rather than relying on pre‑recorded samples or synthesizer presets. Another important aspect is the use of lengthy, extended compositions, with tracks frequently having multiple sections and mood changes. Basically, progressive electronic covers a large proportion of electronic music from the late 1960s to the current day, including post rock. Is it a genre in itself? Make up your own mind.

Vaporwave – Vaporwave emerged in the early 2010s and is characterised by its use of synthesizers, slowed‑down samples and a great deal of studio manipulation including time shifting and cutting up of sound clips, then applying reverb, echo and other studio effects. The advent of computer‑based digital audio workstations (DAWs), such as Pro Tools, Logic Pro, Abelton and Cubase, greatly aided production and the Internet provided the means of distribution through platforms like YouTube, Bandcamp and SoundCloud.

Vaporwave got its name from ‘vaporware’, a term applied to computer hardware or software which is announced by a developer well in advance of release, but which then fails to emerge.

At first, vaporwave was a nostalgic reflection of the sounds of the 1980s and 1990s, drawing from popular music, contemporary R&B, smooth jazz and muzak, as well as from consumer culture, corporate logos, films, radio broadcasts and television commercials. Vaporwave has been described as a form of ‘post‑Internet’ electronic musical movement that reflects the fragmented and disorienting experience of living in the digital age.

The release of ‘Eccojams Vol. 1’ (2010) by Daniel Lopatin, under one of his aliases Chuck Person, is widely regarded as the foundation of vaporwave as a genre. The debut was followed ‘Floral Shoppe’ by Macintosh Plus and ‘Far Side Virtual’ by James Ferraro (both 2011), bringing greater visibility to vaporwave and its associated aesthetics. Despite this, vaporwave remains niche with tracks not readily available on physical media such as CDs or vinyl.

Like ‘pure’ ambient, vaporwave shuns structure and rhythm. The use of looping, glitching, pitch‑bending, panning, and echoing sound samples came to define the sound of vaporwave, giving the patchwork sound a hazy, surreal, dreamy and atmospheric quality with a focus on hyperreality. The vapor movement alludes to a disconnection or separation from reality presented through its original form.

In addition, vaporwave gave birth to a distinct aesthetic based on subcultures like cyberpunk, seapunk, manga and anime. Artist names, album titles and track listings often used uncommon symbols and Japanese script. In conjunction with the heavily manipulated and often intentionally degraded sound of vaporwave music, much of the genre’s artwork featured low‑grade image distortion or digital artefacts, bringing the limitations and flaws of past technology and positioning it within the broader post‑internet artistic landscape. The integration of the visual and the music elements can be interpreted as a criticism of consumer capitalism and hi‑tech culture.

Dreampunk – Dreampunk is an evolution of Vaporwave, also emerging in the mid‑2010s. Dreampunk artists wanting to experiment with more minimal and atmospheric compositions while, at the same time, distancing themselves from the nostalgic restrictions of the 1980s. The Internet record label, Dream Catalogue, helped popularize dreampunk within the vaporwave community as well as further afield.

The abstract, hypnotic, atmospheric soundscapes and repetitive structure of vaporwave is perhaps closer to ambient music, although the presence of rhythm differentiated it from its predecessor. This contributes to the dreamlike ethereal sound for which the genre is known. Dreampunk artists tend to seek anonymity, with many using several Internet aliases to create a sense of mystique around their music, hiding behind the aesthetic, often utilizing abstracted imagery of cityscapes, neon‑lit night scenes and incorporating futuristic dystopian and cyberpunk themes. Like vaporwave, dreampunk also uses Japanese scripts to further mystify their image. Classic dystopian and cyberpunk films such as ‘Blade Runner’ (1982) and ‘Ghost in the Shell’ (1995) also influenced and inspired the music genre. Both vaporwave and dreampunk continue to thrive in the underground.

Ambient, morphed through the lens of vaporwave and dreampunk, heavily influenced other genres such as hypnagogic pop, chillwave, VHS pop, witch house and slushwave.

Some popular vaporwave and dreampunk artists include Blue In Tokio, Fishmans, T e l e p a t h (テレパシー能力者), 2 8 1 4, Windows96, SkyTwoHigh and Lindsheaven Virtual Plaza.

Chillwave – Chillwave, a.k.a. glo‑fi, is an Internet genre that originated predominantly from the United States circa 2009. Chillwave, like vaporwave, looked back to the aesthetics and musical styles of the 1980s and 1990s, intentionally evoking a sense of nostalgic reflection. Chillwave melded analogue instruments with modern recording technologies and techniques to create a hazy dreamlike atmosphere. Chillwave appropriated elements of synthpop, funk, downtempo, EDM and alternative/indie genres like indie pop, neo‑psychedelia and synthwave.

Chillwave, vaporwave and dreampunk led to a great deal of fusion and crossover material, blurring the differences between them. Chillwave declined in popularity by the start of the 2020s but like many other genres, the end of chillwave may have been greatly exaggerated. Expect it to come back to the fore in due course. Chillwave’s influence would go on to play a part in genres such as cloud rap, alternative R&B, future bass, synthwave, ethereal wave and bedroom pop.

Prominent chillwave artists include Toro y Moi, Neon Indian, Washed Out, Memory Tapes, Flume, Com Truise, Tycho, Panda Bear, Lemon Jelly and Nite Jewel.

Intelligent Dance Music and its spin offs, glitch and wonky – Intelligent Dance Music (IDM) is a genre of electronic music that emerged in the early 1990s as a derivative (and rejection) of EDM. It is characterized by complex rhythms, intricate melodies, and a focus on sound design and experimentation. IDM artists often use unconventional time signatures, polyrhythms, glitches and de‑tuned sounds to create a unique listening experience. The genre is also known for its use of ambient textures and atmospheres, which can create a vague or otherworldly feel. IDM has been influential in the development of other electronic music genres such as ambient techno, and intelligent techno.

Some of the most well‑known IDM (and glitch/wonky) artists include Aphex Twin, Four Tet, Daniel Avery, Actress, Floating Points, Machinedrum, Moderat, Oneohtrix Point Never, Boards Of Canada, Mouse On Mars, Flying Lotus, LFO, Clark, Luke Vibert, Autechre and Squarepusher.

Dream pop – Deriving more from structured alternative and indie rock rather than ambient, dream pop uses reverb‑laden guitars, effects‑rich vocals, and dense studio production, to create a psychedelic, spacious, ethereal and surreal sound, albeit with a de‑emphasized beat accompanied by quiet, breathy harmonised vocals to elevate the music from its origins.

Dream pop is commonly fused with other genres such as shoegaze and noise pop, although dream pop does not solely depend on ‘walls of sound’, heavily distorted guitar layers or feedback. Dream pop relies heavily on modulation effects such as chorus, tremolo, vibrato, delay and reverb, to create mesmerising sonic textures. Dream pop bands often employ synthesizer layers to add atmosphere and lush soundscapes. Influences include slow core, post rock and trip hop.

In a similar way to shoegaze, vocals focus on melody and timbre, rather than lyricism. It is not uncommon for dream pop groups to have multiple vocalists to make good use of harmony and ‘instrumental’ vocals.

Prominent dream pop artists include Warpaint, 2:54, Lanterns of the Lake, Beach House, Cigarettes After Sex, The xx, Bat For Lashes, Low, Chromatics, Spiritualized, Julee Cruise, Broadcast, Zero 7, Phantogram, Yo La Tengo, Cocteau Twins, Dévics, Esben And The Witch, Pure Bathing Culture, School Of Seven Bells, His Name Is Alive, How To Dress Well, Lush, London Grammar and Mazzy Star.

Ambient dub – Ambient dub fuses ambient music with dub electronica. Ambient dub is a chillout fusion of ambient, dub reggae and future dub, featuring the atmosphere of the former and the Jamaican‑style basslines, percussion, and psychedelic production techniques of the latter. The name of the genre was coined by record label Beyond Records with a series of compilation albums of the same name, starting with, ‘Ambient Dub Volume 1: The Big Chill’ (1992). Many of the prominent artists within the genre also perform or mix in elements of dub techno, dubstep or ambient techno, which has led to some confusion over ambient dub’s actual sound. While the lines are indistinct between such electronic genres, ambient dub can genuinely be discerned by its denser atmospheres, a heavier use of reverb and/or delay, and an emphasis on bass akin to traditional dub, as well as reggae rhythms.

Notable ambient dub artists include: The Dub Syndicate, Bill Laswell, Dreadzone, Higher Intelligence Agency, The Orb, Ott, Loop Guru, Transglobal Underground, Jon Hopkins, Jah Wobble, Mad Professor, Burnt Friedman, Deadbeat, The Bug, Solar Quest, Ladytron and Banco de Gaia.

Dark ambient – before we leave, it’s worth a quick mention about dark ambient, a.k.a. ambient industrial. While most ambient music creates a peaceful, welcoming and safe place, dark ambient is intended to disturb. Dark ambient emerged as a post‑industrial counterpoint to the wider ambient landscape. It is characterised by an ominous, brooding, eerie, sinister and overbearingly gloomy atmosphere, often with discordant overtones, dissonant timbres and lengthy drones. Dark ambient often crops up in film scores intended to unsettle the audience and create a sense of disorientation or suspense.

Dark ambient artists include Deathprod, Agalloch, David Lynch, Throbbing Gristle, Angelo Badalamenti, Nine Inch Nails, Trent Reznor, William Basinski, Blut Aus Nord, Mortiis, Cabaret Voltaire, Dolorian, NON, Controlled Bleeding, Earth, Jóhann Jóhannsson, Sunn O))) and Steven Wilson.

STOP! Enough already! I hear you cry. We are beginning to go down a bit of a proverbial rabbit hole here, so the short list that follows suggests other sub‑genres heavily influenced by ambient and its derivatives. These sub‑genres include black ambient, ritual ambient, space ambient, space music, ambient Americana, ambient house, ambient techno, ambient trance, psybient, psydub, minimalism, modern classical, ambient industrial, tribal ambient, pop ambient, dubstep and turntable music. Phew!


Key ambient+ albums:

As with my previous article on dub reggae, it would be remiss not to mention some of the key albums that have impressed over the years. Here are some predictable and some very unpredictable selections to showcase the vast expanse of electronic ambient music as it is today. As this article has hopefully shown, ambient isn’t a clearly defined pigeon hole with unbreakable rules but rather a constantly changing complex and diverse approach to experimental soundscapes. Hence this ‘top 20’ collection is more like ‘ambient+’ (as I call it; remember, you read it here first!), intended to demonstrate the ecosystem’s multiplicity. Another ‘desert island disc’ compendium to daydream about. Again, it was a difficult decision‑making process with many excellent works that didn’t make this particular cut. These albums are all classified as contemporary, i.e. 1975 to the current day.

  1. Aphex Twin – Selected Ambient Works 85‑92 (1993) and Vol. II (1994). Two seminal albums in the ambient genre that feature a mix of electronic and acoustic sounds. It is known for its dreamy, otherworldly soundscapes and has been described as ‘a journey through a strange and beautiful world’.
  2. Brian Eno – Ambient 1: Music For Airports (1978). Basically, the one that started it all. Essential listening for devotees of the ambient music genre. A starting point for the many great ambient works that followed and an entrée into Eno’s many other ambient works.
  3. Tangerine Dream – Rubycon (1975). Along with its predecessor, ‘Phaedra’ (1974), the pair stand out from the band’s extensive canon. The band had stopped using traditional instruments in its compositions and focused on analogue synthesizers and sequencers. Truly remarkable.
  4. Max Richter – Sleep (2015). Almost 8½ hours of sweet lilting lullaby, a transcendent, cinematic, post‑minimalist ambient album of gentle music intended to be experienced as much as it is to be listened to, awake or asleep (or, interestingly, in between – a phenomenon known as ‘eyelid movies’; what the mind conjures up when one is in the transitional state of near sleep).
  5. GAS – Pop (2000). A comforting, immersive experience and a lesson in how to make electronica sound organic and engrossing. Transcendent and transformative. A lysergic trip for your ears.
  6. Fripp & Eno – Evening Star (1975). Combining the talents of Brian Eno and Crimson King guitarist Robert Fripp. Good to see guitar making a contribution to ambient music.
  7. Four Tet – Rounds (2003). Not really ambient, more IDM and glitch. However, a disarmingly elegant stripped back intimate album. Perhaps, Kieran Hebdan’s landmark album.
  8. Boards Of Canada – Music Has The Right To Children (1998). Focusing on concepts of childhood nostalgia, created by the use of obscure samples and masterly manipulated layers of sound. The album has become rather essential listening along with ‘The Campfire Headphase’ (2005) and ‘Geogaddi (2002).
  9. Bonobo – Black Sands (2010). Lush, sumptuous and beguiling. Not ambient in a true sense but a great example of downtempo electronica from Simon Green. Also worth a listen is, ‘The North Borders’ (2013). Both also have excellent remix albums.
  10. The KLF – Chill Out (1990). A classic ambient album that features a mix of samples and original music. It’s known for its dreamy, atmospheric soundscapes and has been described as ‘a road movie in music form’.
  11. Stars Of The Lid – Tired Sounds Of Stars Of The Lid (2001). An album that features long, slow‑moving pieces that are built around drones and other ambient textures.
  12. Chromatics – Night Drive (2001) – More ambient pop, dream pop and synthwave than pure ambient. Chromatics’ ethereal style was featured by David Lynch in his surreal TV series, ‘Twin Peaks’.
  13. Burial – Untrue (2007). Enigmatic London‑based dubstep artist burst onto the scene with an album that is stark, blurred, eerie, tender and hauntingly evocative. A breath taking and inimitable event.
  14. William Basinski – The Disintegration Loops I‑IV (2002‑2003). Four albums that feature loops of decaying tape recordings. The music is haunting and melancholic, and has been described as ‘a meditation on loss and decay’. Dedicated to the victims of 9/11. Tape music entropy as it happens, captured for posterity.
  15. Tim Hecker – Radio Amor (2003). An album that features a mix of electronic and acoustic sounds, including guitar and piano. It’s known for its dense, layered soundscapes and has been described as ‘a beautiful, immersive experience’.
  16. Banco de Gaia – Last Train To Lhasa (1995). Along with its predecessor, ‘Maya’ (1994), it shows the approach of Toby Marks to progressive ambient electronica. Again, not really ambient but hugely influenced by it.
  17. Thievery Corporation – The Richest Man In Babylon (2000). Along with its remix EP, ‘Babylon Rewound’ (2004) it takes other influences including reggae and dub and brought it into the downtempo chillout world.
  18. The Higher Intelligence Agency – Freefloater (1995). British artist Bobby Bird started off running experimental electronic music nights in Birmingham. Ambient techno meets ambient dub meets ambient. Also worth a listen is, ‘Colourform’ (2010).
  19. Lindsheaven Virtual Plaza & SkyTwoHigh – Imaginary Pathways (2021). The final Internet album by Brazilian musician and producer, Cesar Alexandre before his untimely death due to covid. More dreampunk, ambient techno and downtempo with a hint of vaporwave rather than ambient. Blissful.
  20. The Gentleman Losers – The Gentleman Losers (2006). Finnish brothers that take a mix of ambient, post rock, lo‑fi, dreamlike slowcore and even a hint of Americana and blend it into a strange place where one isn’t certain of what is light and what is dark.
20 Ambient+ Studio Albums

In addition, referring back to ubiquitous compilation albums of the 1990s, one of the most significant events was ‘Ambient Dub Volumes 1‑4’ by various artists (1992‑1995) – A series of ambient dub compilation albums from Beyond Records that announced ambient dub to the world. The last of the four isn’t quite up to the first three but best seen as a whole. Another name check is for the annual ‘Pop Ambient’ compilations (2001‑) curated by Wolfgang Voigt, the man behind Kompakt Records and his nom de guerre GAS (see #5 above).


The future of ambient and ambient‑related music

The legacy of ambient music in all its facets has had a major impact on pretty much everything we listen to, even if we aren’t always aware of it. The question is, where is it going?

Ambient has exhibited somewhat of a resurgence in the early 2020s. Part of this renewed interest may be because of what is called multi‑sensory branding, where media events attempt to evoke memories through stimulation of all the senses. Another reason may be the rediscovery of obscure Japanese ambient music, as well as an interest in previously experimental, niche or underground music now garnering mainstream recognition. Streaming services make accessing unconventional music much easier. In addition, the growth of interest in mindfulness and mental health & wellbeing as a ‘cure’ for stress and anxiety caused by an increasingly frenetic and unpredictable world has reinforced the search for aids to relaxation, introspection and contemplation.

One thing we’ve learnt from this escapade is that ambient and ambient+ (or whatever else you want to call it) has been pushing the boundaries ever since the start of the 20th Century. If nothing else, it will continue to explore the outer limits while influencing the mainstream.

Probably the most significant tool in the future of ambient electronica won’t even involve human beings or actual instruments! AI will make significant inroads into generative music. Ultimately, though, this is likely to be a bit of a creative dead end. The drawback of AI is that it can only learn from what has come before it, it lacks the imagination and inventiveness of the human mind. At some point, AI generated ambient will become stale and derivative and human creativity will, once again be needed to bring spontaneity and unpredictability back to front and centre of music. Go People!

Given the inherent limitations of traditional musical instruments, electronic music may, arguably, have the greatest potential for innovation and creativity. One can only imagine the possibilities yet to be explored.

While many critics view electronica as soulless, cold and inert, it is sure to develop the ability to elicit more organic, fluid emotional responses. Many artists are looking backwards to analogue instruments and production techniques to add warmth and to create beauty out of its inherent imperfections.

Genre developments can only surprise once before they become part of the historical mosaic. One possible future is that ambient reaches a point where it becomes sterile and disposable. One might envisage it derided in the way that elevator muzak has become. Arguably, a proportion of current‑day throwaway popular music is already demonstrating that bleak possibility with anything new ultimately being short‑lived around the periphery before being subsumed into universal, amorphous homogeneity.

How we will be listening to music is another factor. If music becomes more clichéd, contrived and derivative, it will become more and more dismissible, fading into the background environment. However, isn’t that exactly what Erik Satie intentionally started with back in 1917?

For some, like the author, ambient resonates with the psyche on both a subconscious and conscious level. Others, meanwhile, may find the genre melancholic or even highly irritating. Ultimately, like all music preferences, it is partly a deliberate decision and partly predetermined in some obscure way.

Personally, I have confidence that people who appreciate ‘real’ music and have a passion for creating and performing it that will perpetuate this idiosyncratic form of music into a healthy future. Once again, discuss…


Tailpiece

So… there you have it. Another lengthy (apologies) delve into a relatively narrow niche of the wondrous world of music. Back to the real world, sadly. I cannot write about things that I don’t have some sort of fascination with. Having said that, these ambient+ genres are not exclusive listening. However, they can be just the ticket when one feels like some chillaxing, escaping from reality or as an antidote to insomnia.

Why do I dig ambient and electronic ambient+ music? It just resonates with me, It creates a welcoming oasis of contemplative calm away from a crazily intense ‘real’ world and it is somewhere to go that isn’t, well, here. Nothing profound, transcendent or conceited. See you in The Matrix soon.

I have no idea what’s up next, so it will come as much of a surprise to me as it will to you. Thoughts on a postcard please.

Until next time…

CRAVE Guitars’ ‘Quote of the Month’: “If you could literally have the world, what, exactly, would you do with it?”

© 2023 CRAVE Guitars – Love Vintage Guitars.

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